OpenGL ES SDK for Android
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#include <string.h>
#include <math.h>
#include <stdint.h>
Go to the source code of this file.
Classes | |
struct | vec2 |
struct | detail::ivec2< T > |
struct | vec3 |
struct | vec4 |
struct | mat4 |
Namespaces | |
detail | |
Macros | |
#define | PI 3.141592653f |
Typedefs | |
typedef detail::ivec2< uint32_t > | uvec2 |
typedef detail::ivec2< int32_t > | ivec2 |
typedef detail::ivec2< uint8_t > | ubvec2 |
Functions | |
template<typename T > | |
const T::data_type * | value_ptr (const T &vec) |
template<typename T > | |
T::vector_type | operator- (const T &a) |
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T::vector_type | operator* (const T &a, const T &b) |
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T::vector_type | operator/ (const T &a, const T &b) |
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T::vector_type | operator+ (const T &a, const T &b) |
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T::vector_type | operator- (const T &a, const T &b) |
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T::vector_type & | operator*= (T &a, const T &b) |
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T::vector_type & | operator/= (T &a, const T &b) |
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T::vector_type & | operator+= (T &a, const T &b) |
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T::vector_type & | operator-= (T &a, const T &b) |
mat4 | operator* (const mat4 &a, const mat4 &b) |
vec4 | operator* (const mat4 &mat, const vec4 &vec) |
mat4 & | operator*= (mat4 &mat, float v) |
vec3 | vec_cross (const vec3 &a, const vec3 &b) |
template<typename T > | |
float | vec_dot (const T &a, const T &b) |
template<typename T > | |
float | vec_length (const T &vec) |
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T | vec_normalize (const T &vec) |
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T | vec_floor (const T &vec) |
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T | vec_round (const T &vec) |
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T | vec_fract (const T &vec) |
vec3 | vec_project (const vec4 &vec) |
template<typename T > | |
T | clamp (T value, T lo, T hi) |
template<typename T > | |
T | vec_clamp (const T &vec, const T &lo, const T &hi) |
mat4 | mat_look_at (const vec3 &eye, const vec3 ¢er, const vec3 &up) |
mat4 | mat_rotate_x (float radians) |
mat4 | mat_rotate_y (float radians) |
mat4 | mat_rotate_z (float radians) |
vec3 | vec_rotateX (const vec3 &v, float radians) |
vec3 | vec_rotateY (const vec3 &v, float radians) |
vec3 | vec_rotateZ (const vec3 &v, float radians) |
mat4 | mat_perspective_fov (float fovy, float aspect, float zn, float zf) |
mat4 | mat_inverse (const mat4 &a) |
#define PI 3.141592653f |
Definition at line 29 of file vector_math.h.
typedef detail::ivec2<int32_t> ivec2 |
Definition at line 91 of file vector_math.h.
typedef detail::ivec2<uint8_t> ubvec2 |
Definition at line 92 of file vector_math.h.
typedef detail::ivec2<uint32_t> uvec2 |
Definition at line 90 of file vector_math.h.
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const T::data_type* value_ptr | ( | const T & | vec | ) |
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