OpenGL ES SDK for Android
ARM Developer Center
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#include "stb_image.h"
Go to the source code of this file.
Macros | |
#define | STB_IMAGE_IMPLEMENTATION |
Functions | |
GLuint | load_texture (const char *filename) |
char * | read_file (const char *filename) |
GLuint | compile_shader (const char *source, GLenum type) |
GLuint | link_program (GLuint *shaders, int count) |
void | load_backdrop_shader (App *app) |
void | load_geometry_shader (App *app) |
void | load_centroid_shader (App *app) |
void | load_generate_shader (App *app) |
void | load_assets (App *app) |
#define STB_IMAGE_IMPLEMENTATION |
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GLuint load_texture | ( | const char * | filename | ) |
Definition at line 24 of file loader.cpp.
char* read_file | ( | const char * | filename | ) |
Definition at line 48 of file loader.cpp.