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physics.cs File Reference

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struct  SphereInstance


#define RANGE   20.0
#define RANGE_Y   10.0


 layout (local_size_x=128) in
 layout (location=0) uniform uint uNumBoundingBoxes
 layout (std430, binding=0) buffer SphereInstances
void compute_collision (inout vec3 pos, float radius, inout vec3 velocity)
void main ()


precision highp float
precision highp int

Macro Definition Documentation

#define RANGE   20.0

Definition at line 44 of file physics.cs.

#define RANGE_Y   10.0

Definition at line 45 of file physics.cs.

Function Documentation

void compute_collision ( inout vec3  pos,
float  radius,
inout vec3  velocity 

Definition at line 47 of file physics.cs.

layout ( local_size_x  = 128)
layout ( location  = 0)
layout ( std430  ,
binding  = 0 

Definition at line 39 of file physics.cs.

void main ( )

Definition at line 77 of file physics.cs.

Variable Documentation

precision highp float

Definition at line 26 of file physics.cs.

precision highp int

Definition at line 27 of file physics.cs.


Definition at line 42 of file physics.cs.