OpenGL ES SDK for Android
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Go to the source code of this file.
Classes | |
struct | SphereInstance |
Macros | |
#define | RANGE 20.0 |
#define | RANGE_Y 10.0 |
Functions | |
layout (local_size_x=128) in | |
layout (location=0) uniform uint uNumBoundingBoxes | |
layout (std430, binding=0) buffer SphereInstances | |
void | compute_collision (inout vec3 pos, float radius, inout vec3 velocity) |
void | main () |
Variables | |
precision highp | float |
precision highp | int |
spheres | |
#define RANGE 20.0 |
Definition at line 44 of file physics.cs.
#define RANGE_Y 10.0 |
Definition at line 45 of file physics.cs.
Definition at line 47 of file physics.cs.
layout | ( | local_size_x | = 128 | ) |
layout | ( | location | = 0 | ) |
layout | ( | std430 | , |
binding | = 0 |
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) |
Definition at line 39 of file physics.cs.
void main | ( | ) |
Definition at line 77 of file physics.cs.
precision highp float |
Definition at line 26 of file physics.cs.
precision highp int |
Definition at line 27 of file physics.cs.
spheres |
Definition at line 42 of file physics.cs.