Quaternion construct_quaternion(float x, float y, float z, float degs)
GLboolean GLboolean GLboolean GLboolean a
struct Quaternion Quaternion
void construct_modelview_matrix(Quaternion quaternion, float *mat)
GLint GLint GLint GLint GLint x
Quaternion multiply_quaternions(Quaternion a, Quaternion b)
GLboolean GLboolean GLboolean b