OpenGL ES SDK for Android
ARM Developer Center
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#include "stb_image.h"
Go to the source code of this file.
Macros | |
#define | STB_IMAGE_IMPLEMENTATION |
Functions | |
GLuint | load_packed_cubemap (const char *filename) |
char * | read_file (const char *filename) |
GLuint | compile_shader (const char *source, GLenum type) |
GLuint | link_program (GLuint *shaders, int count) |
void | load_mapping_shader (App *app) |
void | load_backdrop_shader (App *app) |
void | load_assets (App *app) |
#define STB_IMAGE_IMPLEMENTATION |
Definition at line 27 of file loader.cpp.
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GLuint load_packed_cubemap | ( | const char * | filename | ) |
Definition at line 30 of file loader.cpp.
char* read_file | ( | const char * | filename | ) |
Definition at line 96 of file loader.cpp.