#include <math.h>
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static float | smoothstep (float edge0, float edge1, float t) |
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static vec3 | normalize (const vec3 &v) |
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static mat4 | perspective (float fovy, float aspect, float near, float far) |
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static mat4 | orthographic (float left, float right, float bottom, float top, float near, float far) |
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static mat4 | inverse (const mat4 &op) |
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static mat4 | rotateX (float rad) |
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static mat4 | rotateY (float rad) |
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static mat4 | rotateZ (float rad) |
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static mat4 | translate (float x, float y, float z) |
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static mat4 | translate (const vec3 &v) |
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static mat4 | scale (float x, float y, float z) |
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static mat4 | scale (float s) |
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