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Timer.h
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1 /* Copyright (c) 2014-2017, ARM Limited and Contributors
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3  * SPDX-License-Identifier: MIT
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20 
21 #ifndef TIMER_H
22 #define TIMER_H
23 
24 #include <cstdio>
25 #include <sys/time.h>
26 
27 namespace AstcTextures
28 {
33  class Timer
34  {
35  private:
37 
38  float fps;
39  float lastTime;
41  float fpsTime;
42 
43  timeval startTime;
44  timeval currentTime;
45 
46  public:
50  Timer();
51 
55  void reset();
56 
61  float getTime();
62 
69  bool isTimePassed(float seconds = 1.0f);
70  };
71 }
72 #endif /* TIMER_H */
float lastTime
Definition: Timer.h:39
timeval currentTime
Definition: Timer.h:44
Provides a platform independent high resolution timer.
Definition: Timer.h:33
GLfloat GLfloat f
Definition: gl2ext.h:2707
float lastIntervalTime
Definition: Timer.h:40
float getTime()
Returns the time passed since object creation or since reset() was last called.
Definition: Timer.cpp:55
void reset()
Resets the timer to 0.0f.
Definition: Timer.cpp:45
Timer()
Overloaded default constructor.
Definition: Timer.cpp:28
timeval startTime
Definition: Timer.h:43
bool isTimePassed(float seconds=1.0f)
Tests if 'seconds' seconds have passed since reset() or this method was called.
Definition: Timer.cpp:66