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Matrix.h
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20 
21 #ifndef MATRIX_H
22 #define MATRIX_H
23 
24 namespace Skybox
25 {
29  class Matrix
30  {
31  private:
36  float elements[16];
37 
41  static const float identityArray[];
42 
43  public:
49  float* getAsArray(void);
50 
54  Matrix(void);
55 
59  Matrix& operator=(const Matrix& another);
60 
66  Matrix(const float* array);
67 
74 
88  static Matrix matrixOrthographic(float left, float right, float bottom, float top, float zNear, float zFar);
89  };
90 }
91 #endif /* MATRIX_H */
float elements[16]
A 16 element floating point array used to represent a 4x4 matrix.
Definition: Matrix.h:36
Matrix & operator=(const Matrix &another)
Overloading assingment operater to do deep copy of the Matrix elements.
Definition: Matrix.cpp:58
static const float identityArray[]
A 4x4 identity Matrix;.
Definition: Matrix.h:41
static Matrix matrixOrthographic(float left, float right, float bottom, float top, float zNear, float zFar)
Create and return an orthographic projection matrix.
Definition: Matrix.cpp:69
Functions for manipulating matrices.
Definition: Matrix.h:29
GLint left
Definition: gl2ext.h:2704
static Matrix identityMatrix
The identity matrix.
Definition: Matrix.h:73
float * getAsArray(void)
Get the matrix elements as a column major order array.
Definition: Matrix.cpp:52
Matrix(void)
Default constructor.
Definition: Matrix.cpp:49
GLint GLint bottom
Definition: gl2ext.h:2704