Timer()
Default Constructor.
float getTime()
Returns the time passed since object creation or since reset() was last called.
float getFPS()
Returns the FPS (Frames Per Second).
Provides a platform independent high resolution timer.
void reset()
Resets the timer to 0.0f.
float getInterval()
Returns the time passed since getInterval() was last called.
bool isTimePassed(float seconds=1.0f)
Tests if 'seconds' seconds have passed since reset() or this method was called.