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PlaneModel.h
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1 /* Copyright (c) 2012-2017, ARM Limited and Contributors
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20 
21 #ifndef PLANE_MODEL_H
22 #define PLANE_MODEL_H
23 
24 #include "VectorTypes.h"
25 #include "Matrix.h"
26 
27 namespace MaliSDK
28 {
32  class PlaneModel
33  {
34  public:
43  static void getTriangleRepresentation(int* numberOfCoordinates, float** coordinates);
44 
51  static void getTriangleRepresentationUVCoordinates(int* numberOfCoordinates, float** uvCoordinates);
52 
59  static void getNormals(int* numberOfCoordinates, float** normals);
60 
68  static void transform(Matrix transform, int numberOfCoordinates, float** coordinates);
69  };
70 }
71 #endif /* PLANE_MODEL_H */
static void getTriangleRepresentation(int *numberOfCoordinates, float **coordinates)
Get coordinates of points which make up a plane. The plane is located in XZ space.
Definition: PlaneModel.cpp:117
Functions for manipulating matrices.
Definition: Matrix.h:31
static void transform(Matrix transform, int numberOfCoordinates, float **coordinates)
Transform a plane by a matrix.
Definition: PlaneModel.cpp:281
static void getTriangleRepresentationUVCoordinates(int *numberOfCoordinates, float **uvCoordinates)
Get U/V 2D texture coordinates that can be mapped onto a plane generated from this class...
Definition: PlaneModel.cpp:30
Functions for generating Plane shapes.
Definition: PlaneModel.h:32
static void getNormals(int *numberOfCoordinates, float **normals)
Get normals for plane placed in XZ space.
Definition: PlaneModel.cpp:240
GLfloat normals[]
Definition: Native.cpp:283