#include <glfft_common.hpp>
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| Texture ()=default |
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| ~Texture () |
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| Texture (GLuint tex) |
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Texture & | operator= (Texture &&texture) |
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| Texture (Texture &&texture) |
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void | init (unsigned width, unsigned height, unsigned levels, GLenum internal_format, GLenum wrap_s=GL_REPEAT, GLenum wrap_t=GL_REPEAT, GLenum min_filter=GL_NEAREST, GLenum mag_filter=GL_NEAREST) |
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void | upload (const void *data, GLenum format, GLenum type, unsigned x_off, unsigned y_off, unsigned width, unsigned height) |
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GLuint | get () const |
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Definition at line 183 of file glfft_common.hpp.
GLFFT::Texture::Texture |
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default |
Texture::Texture |
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GLuint |
tex | ) |
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Texture::Texture |
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Texture && |
texture | ) |
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GLuint GLFFT::Texture::get |
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const |
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inline |
void Texture::init |
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unsigned |
width, |
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unsigned |
height, |
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unsigned |
levels, |
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GLenum |
internal_format, |
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GLenum |
wrap_s = GL_REPEAT , |
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GLenum |
wrap_t = GL_REPEAT , |
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GLenum |
min_filter = GL_NEAREST , |
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GLenum |
mag_filter = GL_NEAREST |
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) |
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void Texture::upload |
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const void * |
data, |
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GLenum |
format, |
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GLenum |
type, |
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unsigned |
x_off, |
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unsigned |
y_off, |
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unsigned |
width, |
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unsigned |
height |
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) |
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GLuint GLFFT::Texture::name = 0 |
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private |
The documentation for this class was generated from the following files:
- /mnt/d/working/gitlab/opengles-sdk-android/samples/advanced_samples/FFTOceanWater/jni/GLFFT/glfft_common.hpp
- /mnt/d/working/gitlab/opengles-sdk-android/samples/advanced_samples/FFTOceanWater/jni/GLFFT/glfft_common.cpp