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meshloader.cpp
Go to the documentation of this file.
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/* Copyright (c) 2014-2017, ARM Limited and Contributors
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*
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* SPDX-License-Identifier: MIT
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*
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* Permission is hereby granted, free of charge,
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* to any person obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "
meshloader.h
"
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#include "
glutil.h
"
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#include "
common.h
"
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#include <sstream>
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#include <iostream>
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#include <fstream>
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#include <vector>
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using
std::stringstream;
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/*
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The .bin format is simply a memory dump of the model data
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as it resides in the GPU. For instance, the teapot mesh has
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3xPosition, 2xTexel, 3xNormal and has N vertices.
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This gives N * 8 attributes, which is the first part of
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the .bin file. The remaining data is the element index data.
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*/
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bool
load_mesh_binary
(
Mesh
&
mesh
,
string
path)
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{
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std::ifstream file(path);
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if
(!file.is_open())
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return
false
;
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std::stringstream bindata;
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bindata << file.rdbuf();
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file.close();
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int
attrib_count; bindata >> attrib_count;
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float
*vertex_data =
new
float
[attrib_count];
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for
(
int
i = 0; i < attrib_count; i++)
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bindata >> vertex_data[i];
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int
index_count; bindata >> index_count;
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uint32
*index_data =
new
uint32
[index_count];
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for
(
int
i = 0; i < index_count; i++)
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bindata >> index_data[i];
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mesh.
vertex_buffer
=
gen_buffer
(GL_ARRAY_BUFFER, GL_STATIC_DRAW, attrib_count *
sizeof
(
float
), vertex_data);
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mesh.
index_buffer
=
gen_buffer
(GL_ELEMENT_ARRAY_BUFFER, GL_STATIC_DRAW, index_count *
sizeof
(
uint32
), index_data);
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delete
[] vertex_data;
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delete
[] index_data;
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mesh.
num_indices
= index_count;
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return
true
;
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}
common.h
meshloader.h
glutil.h
Mesh::index_buffer
GLuint index_buffer
Definition:
primitives.h:29
uint32
unsigned int uint32
Definition:
common.h:32
load_mesh_binary
bool load_mesh_binary(Mesh &mesh, string path)
Definition:
meshloader.cpp:37
Mesh::num_indices
int num_indices
Definition:
primitives.h:30
Mesh
Definition:
primitives.h:26
Mesh::vertex_buffer
GLuint vertex_buffer
Definition:
primitives.h:28
gen_buffer
GLuint gen_buffer(GLenum target, GLenum usage, GLsizei size, const void *data)
Definition:
glutil.cpp:122
mesh
static Mesh * mesh[2]
Definition:
ocean.cpp:59
samples
advanced_samples
Translucency
jni
common
meshloader.cpp
(C) ARM Ltd. 2017