#include <primitives.h>
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| Mesh (const char *vs_shader, const char *fs_shader) |
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| Mesh (const char *vs_shader, const char *tc_shader, const char *te_shader, const char *geom_shader, const char *fs_shader) |
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void | bind_textures (const RenderInfo &info) |
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Definition at line 26 of file primitives.h.
Mesh::Mesh |
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const char * |
vs_shader, |
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const char * |
fs_shader |
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) |
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protected |
Mesh::Mesh |
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const char * |
vs_shader, |
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const char * |
tc_shader, |
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const char * |
te_shader, |
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const char * |
geom_shader, |
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const char * |
fs_shader |
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) |
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protected |
std::vector<uint16_t> Mesh::ibo |
The documentation for this struct was generated from the following files:
- /mnt/d/working/gitlab/opengles-sdk-android/samples/advanced_samples/ComputeParticles/jni/common/primitives.h
- /mnt/d/working/gitlab/opengles-sdk-android/samples/advanced_samples/FFTOceanWater/jni/mesh.hpp
- /mnt/d/working/gitlab/opengles-sdk-android/samples/advanced_samples/ComputeParticles/jni/common/primitives.cpp
- /mnt/d/working/gitlab/opengles-sdk-android/samples/advanced_samples/FFTOceanWater/jni/mesh.cpp