OpenGL ES SDK for Android
ARM Developer Center
|
#include <glfft_common.hpp>
Public Attributes | |
bool | fp16 = false |
Whether internal shader should be mediump float. More... | |
bool | input_fp16 = false |
Whether input SSBO is a packed 2xfp16 format. Otherwise, regular FP32. More... | |
bool | output_fp16 = false |
Whether output SSBO is a packed 2xfp16 format. Otherwise, regular FP32. More... | |
bool | normalize = false |
Whether to apply 1 / N normalization factor. More... | |
Definition at line 128 of file glfft_common.hpp.
bool GLFFT::FFTOptions::Type::fp16 = false |
Whether internal shader should be mediump float.
Definition at line 131 of file glfft_common.hpp.
bool GLFFT::FFTOptions::Type::input_fp16 = false |
Whether input SSBO is a packed 2xfp16 format. Otherwise, regular FP32.
Definition at line 133 of file glfft_common.hpp.
bool GLFFT::FFTOptions::Type::normalize = false |
Whether to apply 1 / N normalization factor.
Definition at line 137 of file glfft_common.hpp.
bool GLFFT::FFTOptions::Type::output_fp16 = false |
Whether output SSBO is a packed 2xfp16 format. Otherwise, regular FP32.
Definition at line 135 of file glfft_common.hpp.