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Shader.h
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/* Copyright (c) 2014-2017, ARM Limited and Contributors
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*
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* SPDX-License-Identifier: MIT
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*
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* Permission is hereby granted, free of charge,
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* to any person obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef SHADER_H
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#define SHADER_H
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#include <GLES3/gl3.h>
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#include <cstdio>
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#include <cstdlib>
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#include <android/log.h>
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#define ASSERT(x) \
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if (!(x))\
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{\
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LOGD("Assertion failed at %s:%i\n", __FILE__, __LINE__); \
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exit(1); \
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}
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#define GL_CHECK(x) \
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x; \
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{ \
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GLenum glError = glGetError(); \
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if(glError != GL_NO_ERROR) { \
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LOGE("glGetError() = %i (0x%.8x) at %s:%i\n", glError, glError, __FILE__, __LINE__); \
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exit(1); \
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} \
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}
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namespace
MaliSDK
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{
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class
Shader
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{
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public
:
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static
void
processShader
(
GLuint
* shaderPtr,
const
char
* shaderSourcePtr, GLint shaderType);
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};
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}
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#endif
/* SHADER_H */
Shader
Definition:
shader.h:27
MaliSDK::Shader::processShader
static void processShader(GLuint *shader, const char *filename, GLint shaderType)
Create shader, load in source, compile, and dump debug as necessary.
Definition:
Shader.cpp:29
GLuint
typedef GLuint(GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count
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Shader.h
(C) ARM Ltd. 2017