#include <GLES3/gl3.h>
#include <cstdio>
#include <cstdlib>
#include <android/log.h>
Go to the source code of this file.
Value:
LOGD(
"Assertion failed at %s:%i\n", __FILE__, __LINE__); \
exit(1); \
}
GLint GLint GLint GLint GLint x
Definition at line 29 of file Shader.h.
Value:
GLenum glError = glGetError(); \
if(glError != GL_NO_ERROR) {
\
LOGE(
"glGetError() = %i (0x%.8x) at %s:%i\n", glError, glError, __FILE__, __LINE__); \
exit(1); \
} \
}
GLint GLint GLint GLint GLint x
typedef GLenum(GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void)
Definition at line 36 of file Shader.h.