OpenGL ES SDK for Android
ARM Developer Center
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Files | |
file | CubeModel.cpp [code] |
file | CubeModel.h [code] |
file | Matrix.cpp [code] |
file | Matrix.h [code] |
file | Native.cpp [code] |
The application shows a bloom effect implementation. It draws cubes arranged in a two-dimensional 5x5 array, from which only the diagonal ones are bloomed. The intensity of the bloom effect changes from very weak, where each cube affected by the effect looks exactly as the normal ones, to very strong, when bloomed cubes make up an X shape. | |
file | Shader.cpp [code] |
file | Shader.h [code] |