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Texture.h
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1 /* Copyright (c) 2014-2017, ARM Limited and Contributors
2  *
3  * SPDX-License-Identifier: MIT
4  *
5  * Permission is hereby granted, free of charge,
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11  * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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20 
21 #ifndef TEXTURE_H
22 #define TEXTURE_H
23 
24 #include "Common.h"
25 
26 #include <cstdio>
27 #include <cstdlib>
28 
29 namespace MaliSDK
30 {
34  class Texture
35  {
36 
37  public:
45  static void createTexture(unsigned int width, unsigned int height, GLvoid **textureData);
46 
55  static void createTexture(unsigned int width, unsigned int height, unsigned int red, GLvoid **textureData);
56 
65  static void createTexture(unsigned int width, unsigned int height, short red, short **textureData);
66 
72  static void deleteTextureData(GLvoid **textureData);
73  };
74 }
75 #endif /* TEXTURE_H */
static void createTexture(unsigned int width, unsigned int height, GLvoid **textureData)
Create a texture using random data.
Definition: Texture.cpp:103
GLint GLsizei GLsizei height
Definition: gl2ext.h:179
static void deleteTextureData(GLvoid **textureData)
Deletes previously created texture.
Definition: Texture.cpp:162
unsigned char * textureData
Definition: ThreadSync.cpp:109
GLint GLsizei width
Definition: gl2ext.h:179