![]() |
OpenGL ES SDK for Android
ARM Developer Center
|
#include "Texture.h"#include <GLES2/gl2ext.h>#include <cstdio>#include <cstdlib>#include <android/log.h>Go to the source code of this file.
Macros | |
| #define | LOG_TAG "libNative" |
| #define | LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) |
| #define | LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__) |
| #define | TEXTURE_WIDTH 256 |
| #define | TEXTURE_HEIGHT 256 |
| #define | CHANNELS_PER_PIXEL 3 |
Functions | |
| GLuint | loadTexture () |
| Loads a 256 x 256 texture from the Android filesystem. More... | |
Variables | |
| GLubyte * | theTexture |
| #define CHANNELS_PER_PIXEL 3 |
Definition at line 34 of file Texture.cpp.
| #define LOG_TAG "libNative" |
Definition at line 28 of file Texture.cpp.
| #define LOGE | ( | ... | ) | __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__) |
Definition at line 30 of file Texture.cpp.
| #define LOGI | ( | ... | ) | __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) |
Definition at line 29 of file Texture.cpp.
| #define TEXTURE_HEIGHT 256 |
Definition at line 33 of file Texture.cpp.
| #define TEXTURE_WIDTH 256 |
Definition at line 32 of file Texture.cpp.
| GLuint loadTexture | ( | ) |
Loads a 256 x 256 texture from the Android filesystem.
Definition at line 39 of file Texture.cpp.
| GLubyte* theTexture |
Definition at line 36 of file Texture.cpp.