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| layout (local_size_x=64) in |
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| layout (std140, binding=0) buffer SpawnBuffer |
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void | Simplex3D_GetCornerVectors (vec3 P, out vec3 Pi, out vec3 Pi_1, out vec3 Pi_2, out vec4 v1234_x, out vec4 v1234_y, out vec4 v1234_z) |
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void | FAST32_hash_3D (vec3 gridcell, vec3 v2_mask, out vec4 hash_0, out vec4 hash_1, out vec4 hash_2) |
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vec3 | SimplexPerlin3D_Deriv (vec3 P) |
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float | ramp (float r) |
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float | phi (vec3 p) |
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vec3 | gradphi (vec3 p) |
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void | main () |
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void | FAST32_hash_3D (vec3 gridcell, vec3 v1_mask, vec3 v2_mask, out vec4 hash_0, out vec4 hash_1, out vec4 hash_2) |
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= 64 | ) |
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layout |
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std140 |
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= 0 |
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const float regionLength = 2.0 |