VR SDK for Android 0.1.1
ARM Developer Center
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Macros | |
#define | BASE_ASSET_PATH "/data/data/com.arm.developer.vrsdk.simplevr/files/" |
#define | SHADER_PATH(name) BASE_ASSET_PATH name |
Functions | |
char * | read_file (const char *filename) |
GLuint | compile_shader (const char *source, GLenum type) |
GLuint | link_program (GLuint *shaders, int count) |
void | load_cube_shader (App *app) |
void | load_distort_shader (App *app) |
void | load_assets (App *app) |
#define BASE_ASSET_PATH "/data/data/com.arm.developer.vrsdk.simplevr/files/" |
Definition at line 26 of file loader.cpp.
#define SHADER_PATH | ( | name | ) | BASE_ASSET_PATH name |
Definition at line 27 of file loader.cpp.
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char* read_file | ( | const char * | filename | ) |
Definition at line 29 of file loader.cpp.