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OpenGL ES SDK for Android
ARM Developer Center
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A sample which shows how to draw a simple triangle to the screen. More...
#include <GLES2/gl2.h>#include <GLES2/gl2ext.h>#include <jni.h>#include <android/log.h>#include <cstdio>#include <cstdlib>#include <cmath>#include "AndroidPlatform.h"#include "Triangle.h"#include "Text.h"#include "Shader.h"#include "Timer.h"Go to the source code of this file.
Functions | |
| bool | setupGraphics (int width, int height) |
| void | renderFrame (void) |
| JNIEXPORT void JNICALL | Java_com_arm_malideveloper_openglessdk_triangle_Triangle_init (JNIEnv *env, jclass jcls, jint width, jint height) |
| JNIEXPORT void JNICALL | Java_com_arm_malideveloper_openglessdk_triangle_Triangle_step (JNIEnv *env, jclass jcls) |
| JNIEXPORT void JNICALL | Java_com_arm_malideveloper_openglessdk_triangle_Triangle_uninit (JNIEnv *, jclass) |
Variables | |
| string | resourceDirectory = "/data/data/com.arm.malideveloper.openglessdk.triangle/" |
| string | vertexShaderFilename = "Triangle_triangle.vert" |
| string | fragmentShaderFilename = "Triangle_triangle.frag" |
| GLuint | programID |
| GLint | iLocPosition = -1 |
| GLint | iLocFillColor = -1 |
| Text * | text |
A sample which shows how to draw a simple triangle to the screen.
Uses a simple shader to fill the the triangle with a gradient color.
Definition in file Triangle.cpp.
| JNIEXPORT void JNICALL Java_com_arm_malideveloper_openglessdk_triangle_Triangle_init | ( | JNIEnv * | env, |
| jclass | jcls, | ||
| jint | width, | ||
| jint | height | ||
| ) |
Definition at line 145 of file Triangle.cpp.
| JNIEXPORT void JNICALL Java_com_arm_malideveloper_openglessdk_triangle_Triangle_step | ( | JNIEnv * | env, |
| jclass | jcls | ||
| ) |
Definition at line 155 of file Triangle.cpp.
| JNIEXPORT void JNICALL Java_com_arm_malideveloper_openglessdk_triangle_Triangle_uninit | ( | JNIEnv * | , |
| jclass | |||
| ) |
Definition at line 161 of file Triangle.cpp.
Definition at line 118 of file Triangle.cpp.
Definition at line 60 of file Triangle.cpp.
| string fragmentShaderFilename = "Triangle_triangle.frag" |
Definition at line 50 of file Triangle.cpp.
| GLint iLocFillColor = -1 |
Definition at line 55 of file Triangle.cpp.
| GLint iLocPosition = -1 |
Definition at line 54 of file Triangle.cpp.
| GLuint programID |
Definition at line 53 of file Triangle.cpp.
| string resourceDirectory = "/data/data/com.arm.malideveloper.openglessdk.triangle/" |
Definition at line 48 of file Triangle.cpp.
| Text* text |
Definition at line 58 of file Triangle.cpp.
| string vertexShaderFilename = "Triangle_triangle.vert" |
Definition at line 49 of file Triangle.cpp.