OpenGL ES SDK for Android
ARM Developer Center
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Go to the source code of this file.
Classes | |
struct | Skybox::Vec2 |
Type representing texture coordinates. More... | |
class | Skybox::Text |
Functions for drawing text in OpenGL ES. More... | |
Namespaces | |
Skybox | |
Typedefs | |
typedef struct Skybox::Vec2 | Skybox::Vec2 |
Type representing texture coordinates. More... | |
Functions | |
void | Skybox::loadData (const char *filename, unsigned char **textureData) |
Load texture data from a file into memory. More... | |
GLint | Skybox::get_and_check_attrib_location (GLuint program, const GLchar *attrib_name) |
Invoke glGetAttribLocation(), if it has returned a positive value. Otherwise, print a message and exit. Function used for clarity reasons. More... | |
GLint | Skybox::get_and_check_uniform_location (GLuint program, const GLchar *uniform_name) |
Invoke glGetUniformLocation, if it has returned a positive value. Otherwise, print a message and exit. Function used for clarity reasons. More... | |
Variables | |
const char | Skybox::fontVertexShaderSource [] |
Vertex shader source code for text rendering. More... | |
const char | Skybox::fontFragmentShaderSource [] |
Fragment shader source code for text rendering. More... | |