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OpenGL ES SDK for Android
ARM Developer Center
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Go to the source code of this file.
Classes | |
| struct | Skybox::Vec2 |
| Type representing texture coordinates. More... | |
| class | Skybox::Text |
| Functions for drawing text in OpenGL ES. More... | |
Namespaces | |
| Skybox | |
Typedefs | |
| typedef struct Skybox::Vec2 | Skybox::Vec2 |
| Type representing texture coordinates. More... | |
Functions | |
| void | Skybox::loadData (const char *filename, unsigned char **textureData) |
| Load texture data from a file into memory. More... | |
| GLint | Skybox::get_and_check_attrib_location (GLuint program, const GLchar *attrib_name) |
| Invoke glGetAttribLocation(), if it has returned a positive value. Otherwise, print a message and exit. Function used for clarity reasons. More... | |
| GLint | Skybox::get_and_check_uniform_location (GLuint program, const GLchar *uniform_name) |
| Invoke glGetUniformLocation, if it has returned a positive value. Otherwise, print a message and exit. Function used for clarity reasons. More... | |
Variables | |
| const char | Skybox::fontVertexShaderSource [] |
| Vertex shader source code for text rendering. More... | |
| const char | Skybox::fontFragmentShaderSource [] |
| Fragment shader source code for text rendering. More... | |