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OpenGL ES SDK for Android
ARM Developer Center
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#include <scene.hpp>
Public Types | |
| enum | CullingMethod { CullHiZ = 0, CullHiZNoLOD = 1, CullNone = -1 } |
Public Member Functions | |
| Scene () | |
| ~Scene () | |
| void | update (float delta_time, unsigned width, unsigned height) |
| void | render (unsigned width, unsigned height) |
| void | move_camera (float delta_x, float delta_y) |
| void | set_culling_method (CullingMethod method) |
| void | set_physics_speed (float speed) |
| float | get_physics_speed () const |
| void | set_show_redundant (bool enable) |
| bool | get_show_redundant () const |
Public Attributes | |
| GLuint | heightmap |
| GLuint | diffusemap |
| vec3 | sun_dir |
| bool | use_mip |
| float | max_lod_coverage |
| float | height_scale |
| float | fov |
| float | z_near |
| float | z_far |
| GLuint | buffer [INDIRECT_BUFFERS] |
| unsigned | buffer_index |
| GLuint | instance_buffer [SPHERE_LODS] |
Private Member Functions | |
| void | render_spheres (vec3 color_mod) |
| void | bake_occluder_geometry (std::vector< vec4 > &occluder_positions, std::vector< uint32_t > &occluder_indices, const Mesh &box_mesh, const vec4 *instances, unsigned num_instances) |
| void | init_instances () |
| void | apply_physics (float delta_time) |
| void | render_depth_map () |
| void | update_camera (float rotation_y, float rotation_x, unsigned viewport_width, unsigned viewport_height) |
Private Attributes | |
| GLDrawable * | box |
| GLDrawable * | sphere [SPHERE_LODS] |
| std::vector< CullingInterface * > | culling_implementations |
| unsigned | culling_implementation_index |
| bool | show_redundant |
| bool | enable_culling |
| GLuint | occluder_program |
| GLuint | sphere_program |
| GLDrawable | quad |
| GLuint | quad_program |
| struct { | |
| GLuint buffer [INDIRECT_BUFFERS] | |
| unsigned buffer_index | |
| GLuint instance_buffer [SPHERE_LODS] | |
| } | indirect |
| GLuint | physics_program |
| GLuint | occluder_instances_buffer |
| GLuint | sphere_instances_buffer |
| unsigned | num_occluder_instances |
| unsigned | num_sphere_render_lods |
| unsigned | num_render_sphere_instances |
| float | physics_speed |
| mat4 | projection |
| mat4 | view |
| float | camera_rotation_y |
| float | camera_rotation_x |
| enum Scene::CullingMethod |
| void Scene::set_culling_method | ( | CullingMethod | method | ) |
|
private |
| GLuint Scene::buffer[INDIRECT_BUFFERS] |
|
private |
| GLuint Scene::diffusemap |
Definition at line 30 of file tessellation.h.
| float Scene::fov |
Definition at line 35 of file tessellation.h.
| float Scene::height_scale |
Definition at line 34 of file tessellation.h.
| GLuint Scene::heightmap |
Definition at line 29 of file tessellation.h.
| struct { ... } Scene::indirect |
| GLuint Scene::instance_buffer[SPHERE_LODS] |
| float Scene::max_lod_coverage |
Definition at line 33 of file tessellation.h.
|
private |
|
private |
| vec3 Scene::sun_dir |
Definition at line 31 of file tessellation.h.
| bool Scene::use_mip |
Definition at line 32 of file tessellation.h.
| float Scene::z_far |
Definition at line 37 of file tessellation.h.
| float Scene::z_near |
Definition at line 36 of file tessellation.h.