OpenGL ES SDK for Android
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Namespaces | |
Model3D | |
Macros | |
#define | LOG_TAG "Asset_Loader" |
#define | LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) |
#define | LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__) |
Functions | |
bool | Model3D::load_file (const std::string &a_path, char **a_buffer, int &a_bytes_read, const bool binary) |
#define LOG_TAG "Asset_Loader" |
Definition at line 23 of file model3d.cpp.
#define LOGE | ( | ... | ) | __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__) |
Definition at line 25 of file model3d.cpp.
#define LOGI | ( | ... | ) | __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) |
Definition at line 24 of file model3d.cpp.