OpenGL ES SDK for Android
ARM Developer Center
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A sample which shows how to use frame buffer objects. More...
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <string>
#include <jni.h>
#include <android/log.h>
#include "FrameBufferObject.h"
#include "Text.h"
#include "Shader.h"
#include "Texture.h"
#include "Matrix.h"
#include "AndroidPlatform.h"
Go to the source code of this file.
Macros | |
#define | FBO_WIDTH 256 |
#define | FBO_HEIGHT 256 |
Functions | |
bool | setupGraphics (int width, int height) |
void | renderFrame (void) |
JNIEXPORT void JNICALL | Java_com_arm_malideveloper_openglessdk_framebufferobject_FrameBufferObject_init (JNIEnv *env, jclass jcls, jint width, jint height) |
JNIEXPORT void JNICALL | Java_com_arm_malideveloper_openglessdk_framebufferobject_FrameBufferObject_step (JNIEnv *env, jclass jcls) |
JNIEXPORT void JNICALL | Java_com_arm_malideveloper_openglessdk_framebufferobject_FrameBufferObject_uninit (JNIEnv *, jclass) |
Variables | |
string | resourceDirectory = "/data/data/com.arm.malideveloper.openglessdk.framebufferobject/" |
string | vertexShaderFilename = "FrameBufferObject_cube.vert" |
string | fragmentShaderFilename = "FrameBufferObject_cube.frag" |
GLuint | vertexShaderID = 0 |
GLuint | fragmentShaderID = 0 |
GLuint | programID = 0 |
GLint | iLocPosition = -1 |
GLint | iLocTextureMix = -1 |
GLint | iLocTexture = -1 |
GLint | iLocFillColor = -1 |
GLint | iLocTexCoord = -1 |
GLint | iLocProjection = -1 |
GLint | iLocModelview = -1 |
static float | angleX = 0 |
static float | angleY = 0 |
static float | angleZ = 0 |
Matrix | rotationX |
Matrix | rotationY |
Matrix | rotationZ |
Matrix | translation |
Matrix | modelView |
Matrix | projection |
Matrix | projectionFBO |
GLuint | iFBO = 0 |
GLuint | iFBOTex = 0 |
int | windowWidth = -1 |
int | windowHeight = -1 |
Text * | text |
A sample which shows how to use frame buffer objects.
A cube is rendered into a frame buffer object rather than to the default frame buffer. This frame buffer object is then used as a texture for another spinning cube.
Definition in file FrameBufferObject.cpp.
#define FBO_HEIGHT 256 |
Definition at line 54 of file FrameBufferObject.cpp.
#define FBO_WIDTH 256 |
Definition at line 53 of file FrameBufferObject.cpp.
JNIEXPORT void JNICALL Java_com_arm_malideveloper_openglessdk_framebufferobject_FrameBufferObject_init | ( | JNIEnv * | env, |
jclass | jcls, | ||
jint | width, | ||
jint | height | ||
) |
Definition at line 343 of file FrameBufferObject.cpp.
JNIEXPORT void JNICALL Java_com_arm_malideveloper_openglessdk_framebufferobject_FrameBufferObject_step | ( | JNIEnv * | env, |
jclass | jcls | ||
) |
Definition at line 353 of file FrameBufferObject.cpp.
JNIEXPORT void JNICALL Java_com_arm_malideveloper_openglessdk_framebufferobject_FrameBufferObject_uninit | ( | JNIEnv * | , |
jclass | |||
) |
Definition at line 359 of file FrameBufferObject.cpp.
Definition at line 234 of file FrameBufferObject.cpp.
Definition at line 92 of file FrameBufferObject.cpp.
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static |
Definition at line 69 of file FrameBufferObject.cpp.
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static |
Definition at line 70 of file FrameBufferObject.cpp.
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static |
Definition at line 71 of file FrameBufferObject.cpp.
string fragmentShaderFilename = "FrameBufferObject_cube.frag" |
Definition at line 51 of file FrameBufferObject.cpp.
GLuint fragmentShaderID = 0 |
Definition at line 58 of file FrameBufferObject.cpp.
GLuint iFBO = 0 |
Definition at line 81 of file FrameBufferObject.cpp.
GLuint iFBOTex = 0 |
Definition at line 84 of file FrameBufferObject.cpp.
GLint iLocFillColor = -1 |
Definition at line 63 of file FrameBufferObject.cpp.
GLint iLocModelview = -1 |
Definition at line 66 of file FrameBufferObject.cpp.
GLint iLocPosition = -1 |
Definition at line 60 of file FrameBufferObject.cpp.
GLint iLocProjection = -1 |
Definition at line 65 of file FrameBufferObject.cpp.
GLint iLocTexCoord = -1 |
Definition at line 64 of file FrameBufferObject.cpp.
GLint iLocTexture = -1 |
Definition at line 62 of file FrameBufferObject.cpp.
GLint iLocTextureMix = -1 |
Definition at line 61 of file FrameBufferObject.cpp.
Matrix modelView |
Definition at line 76 of file FrameBufferObject.cpp.
GLuint programID = 0 |
Definition at line 59 of file FrameBufferObject.cpp.
Matrix projection |
Definition at line 77 of file FrameBufferObject.cpp.
Matrix projectionFBO |
Definition at line 78 of file FrameBufferObject.cpp.
string resourceDirectory = "/data/data/com.arm.malideveloper.openglessdk.framebufferobject/" |
Definition at line 49 of file FrameBufferObject.cpp.
Matrix rotationX |
Definition at line 72 of file FrameBufferObject.cpp.
Matrix rotationY |
Definition at line 73 of file FrameBufferObject.cpp.
Matrix rotationZ |
Definition at line 74 of file FrameBufferObject.cpp.
Text* text |
Definition at line 90 of file FrameBufferObject.cpp.
Matrix translation |
Definition at line 75 of file FrameBufferObject.cpp.
string vertexShaderFilename = "FrameBufferObject_cube.vert" |
Definition at line 50 of file FrameBufferObject.cpp.
GLuint vertexShaderID = 0 |
Definition at line 57 of file FrameBufferObject.cpp.
int windowHeight = -1 |
Definition at line 87 of file FrameBufferObject.cpp.
int windowWidth = -1 |
Definition at line 86 of file FrameBufferObject.cpp.