OpenGL ES SDK for Android
ARM Developer Center
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#include "glfft_interface.hpp"
#include <functional>
#include <cstddef>
#include <cstdlib>
#include <string>
#include <cstring>
#include <memory>
#include <unordered_map>
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Classes | |
struct | GLFFT::Parameters |
struct | GLFFT::FFTOptions |
Options for FFT implementation. Defaults for performance as conservative. More... | |
struct | GLFFT::FFTOptions::Performance |
struct | GLFFT::FFTOptions::Type |
struct | std::hash< GLFFT::Parameters > |
class | GLFFT::Buffer |
class | GLFFT::Texture |
class | GLFFT::Program |
class | GLFFT::ProgramCache |
Namespaces | |
GLFFT | |
std | |
Enumerations | |
enum | GLFFT::Direction { GLFFT::Forward = -1, GLFFT::InverseConvolve = 0, GLFFT::Inverse = 1 } |
enum | GLFFT::Mode { GLFFT::Horizontal, GLFFT::HorizontalDual, GLFFT::Vertical, GLFFT::VerticalDual, GLFFT::ResolveRealToComplex, GLFFT::ResolveComplexToReal } |
enum | GLFFT::Type { GLFFT::ComplexToComplex, GLFFT::ComplexToComplexDual, GLFFT::ComplexToReal, GLFFT::RealToComplex } |
enum | GLFFT::Target { GLFFT::SSBO, GLFFT::Image, GLFFT::ImageReal } |