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scattering.hpp
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1 /* Copyright (c) 2015-2017, ARM Limited and Contributors
2  *
3  * SPDX-License-Identifier: MIT
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20 
21 #ifndef SCATTERING_HPP__
22 #define SCATTERING_HPP__
23 
24 #include "common.hpp"
25 #include "vector_math.h"
26 
28 {
29  public:
30  ~Scattering();
31  Scattering();
32  Scattering(Scattering&&) = delete;
33  void operator=(Scattering&&) = delete;
34 
35  void generate(unsigned size, vec3 sun_dir);
36  GLuint get_texture() const { return tex; }
37 
38  private:
39  GLuint tex = 0;
40  GLuint prog = 0;
41 };
42 
43 #endif
Definition: matrix.h:51
void generate(unsigned size, vec3 sun_dir)
Definition: scattering.cpp:42
GLuint tex
Definition: scattering.hpp:39
void operator=(Scattering &&)=delete
GLuint get_texture() const
Definition: scattering.hpp:36
GLenum GLuint GLintptr GLsizeiptr size
Definition: gl2ext.h:629
typedef GLuint(GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count
GLuint prog
Definition: scattering.hpp:40