94 Matrix(
const float* array);
float & operator[](unsigned element)
Array operator for accessing the elements of the matrix.
Matrix operator*(Matrix right)
Multiply operator to post multiply a matrix by another.
static Matrix identityMatrix
The identity matrix.
Functions for manipulating matrices.
Matrix(void)
Default constructor.
static const float identityArray[]
A 4x4 identity Matrix;.
static Matrix matrixInvert(Matrix *matrix)
Get the inverse of a matrix.
static Matrix createTranslation(float x, float y, float z)
Create and return a translation matrix.
static Matrix matrixOrthographic(float left, float right, float bottom, float top, float zNear, float zFar)
Create and return an orthographic projection matrix.
static Matrix createScaling(float x, float y, float z)
Create and return a scaling matrix.
static const float biasArray[]
A 4x4 bias Matrix;.
static Matrix matrixLookAt(Vec3f eye, Vec3f center, Vec3f up)
Create and return a look at matrix.
static Matrix matrixPerspective(float FOV, float ratio, float zNear, float zFar)
Create and return a perspective projection matrix.
static Matrix biasMatrix
The bias matrix.
float * getAsArray(void)
Get the matrix elements as a column major order array.
A 3D floating point vector.
static Vec4f vertexTransform(Vec4f *vector, Matrix *matrix)
Transform a 4D vertex by a matrix.
static Matrix createRotationY(float angle)
Create and return a rotation matrix around the y-axis matrix.
static Matrix createRotationZ(float angle)
Create and return a rotation matrix around the z-axis matrix.
static float matrixDeterminant(float *matrix)
Calculate determinant of supplied 3x3 matrix.
static void matrixTranspose(Matrix *matrix)
Transpose a matrix in-place.
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static Matrix multiply(Matrix *left, Matrix *right)
Multiply 2 matrices to return a third.
Matrix & operator=(const Matrix &another)
Overloading assingment operater to do deep copy of the Matrix elements.
float elements[16]
A 16 element floating point array used to represent a 4x4 matrix.
A 4D floating point vector.
static Matrix createRotationX(float angle)
Create and return a rotation matrix around the x-axis matrix.
static Matrix matrixScale(Matrix *matrix, float scale)
Scale each element in a matrix by a constant.