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#include "InternalTypes.hpp"#include "layers/ActivationLayer.hpp"#include "layers/AdditionLayer.hpp"#include "layers/ArgMinMaxLayer.hpp"#include "layers/BatchMatMulLayer.hpp"#include "layers/BatchNormalizationLayer.hpp"#include "layers/BatchToSpaceNdLayer.hpp"#include "layers/BroadcastToLayer.hpp"#include "layers/CastLayer.hpp"#include "layers/ChannelShuffleLayer.hpp"#include "layers/ComparisonLayer.hpp"#include "layers/ConcatLayer.hpp"#include "layers/ConstantLayer.hpp"#include "layers/ConvertFp16ToFp32Layer.hpp"#include "layers/ConvertFp32ToFp16Layer.hpp"#include "layers/Convolution2dLayer.hpp"#include "layers/Convolution3dLayer.hpp"#include "layers/DebugLayer.hpp"#include "layers/DepthToSpaceLayer.hpp"#include "layers/DepthwiseConvolution2dLayer.hpp"#include "layers/DequantizeLayer.hpp"#include "layers/DetectionPostProcessLayer.hpp"#include "layers/DivisionLayer.hpp"#include "layers/ElementwiseBinaryLayer.hpp"#include "layers/ElementwiseUnaryLayer.hpp"#include "layers/FakeQuantizationLayer.hpp"#include "layers/FillLayer.hpp"#include "layers/FloorLayer.hpp"#include "layers/FullyConnectedLayer.hpp"#include "layers/FusedLayer.hpp"#include "layers/GatherLayer.hpp"#include "layers/GatherNdLayer.hpp"#include "layers/InputLayer.hpp"#include "layers/InstanceNormalizationLayer.hpp"#include "layers/L2NormalizationLayer.hpp"#include "layers/LogicalBinaryLayer.hpp"#include "layers/LogSoftmaxLayer.hpp"#include "layers/LstmLayer.hpp"#include "layers/MapLayer.hpp"#include "layers/MaximumLayer.hpp"#include "layers/MeanLayer.hpp"#include "layers/MemCopyLayer.hpp"#include "layers/MemImportLayer.hpp"#include "layers/MergeLayer.hpp"#include "layers/MinimumLayer.hpp"#include "layers/MultiplicationLayer.hpp"#include "layers/NormalizationLayer.hpp"#include "layers/OutputLayer.hpp"#include "layers/PadLayer.hpp"#include "layers/PermuteLayer.hpp"#include "layers/Pooling2dLayer.hpp"#include "layers/Pooling3dLayer.hpp"#include "layers/PreCompiledLayer.hpp"#include "layers/PreluLayer.hpp"#include "layers/QuantizeLayer.hpp"#include "layers/QLstmLayer.hpp"#include "layers/QuantizedLstmLayer.hpp"#include "layers/RankLayer.hpp"#include "layers/ReduceLayer.hpp"#include "layers/ReshapeLayer.hpp"#include "layers/ResizeLayer.hpp"#include "layers/ReverseV2Layer.hpp"#include "layers/ScatterNdLayer.hpp"#include "layers/ShapeLayer.hpp"#include "layers/SliceLayer.hpp"#include "layers/SoftmaxLayer.hpp"#include "layers/SpaceToBatchNdLayer.hpp"#include "layers/SpaceToDepthLayer.hpp"#include "layers/SplitterLayer.hpp"#include "layers/StackLayer.hpp"#include "layers/StandInLayer.hpp"#include "layers/StridedSliceLayer.hpp"#include "layers/SubtractionLayer.hpp"#include "layers/SwitchLayer.hpp"#include "layers/TileLayer.hpp"#include "layers/TransposeConvolution2dLayer.hpp"#include "layers/TransposeLayer.hpp"#include "layers/UnidirectionalSequenceLstmLayer.hpp"#include "layers/UnmapLayer.hpp"Go to the source code of this file.
Namespaces | |
| namespace | armnn |
| Copyright (c) 2021 ARM Limited and Contributors. | |
Macros | |
| #define | DECLARE_LAYER_IMPL(_, LayerName) |
| #define | DECLARE_LAYER(LayerName) |
Typedefs | |
| template<LayerType Type> | |
| using | LayerTypeOf = typename LayerTypeOfImpl<Type>::Type |
| #define DECLARE_LAYER | ( | LayerName | ) |
Definition at line 113 of file LayersFwd.hpp.
| #define DECLARE_LAYER_IMPL | ( | _, | |
| LayerName ) |
Definition at line 100 of file LayersFwd.hpp.