Here is a list of all file members with links to the files they belong to:
- s -
- s_ambient
: app.cpp
- s_distortion
: app.cpp
- s_scale
: app.cpp
- s_sharpness
: app.cpp
- sampler
: gl2ext.h
- sampler2DShadow
: hiz_cull.cs
, hiz_cull_no_lod.cs
- samplerLocation
: Native.cpp
- samples
: gl2ext.h
- samples_in_3d_space
: Native.cpp
- samples_per_axis
: Native.cpp
- scalar_field_buffer_object_id
: Native.cpp
- scalar_field_frag_shader
: Native.cpp
- scalar_field_frag_shader_id
: Native.cpp
- scalar_field_program_id
: Native.cpp
- scalar_field_texture_object_id
: Native.cpp
- scalar_field_transform_feedback_object_id
: Native.cpp
- scalar_field_uniform_samples_per_axis_id
: Native.cpp
- scalar_field_uniform_samples_per_axis_name
: Native.cpp
- scalar_field_uniform_spheres_id
: Native.cpp
- scalar_field_uniform_spheres_name
: Native.cpp
- scalar_field_value_varying_name
: Native.cpp
- scalar_field_vert_shader
: Native.cpp
- scalar_field_vert_shader_id
: Native.cpp
- scale()
: matrix.h
, RotoZoom.cpp
, matrix.h
- scalingFactor
: Native.cpp
- scalingMatrixLocation
: Native.cpp
- scan_levels
: sort.cpp
- scatter
: ocean.cpp
- Scene()
: generate.cs
- scene
: occlusion.cpp
, Native.cpp
- sceneRenderingObjects
: Native.cpp
- sceneRenderingProgramLocations
: Native.cpp
- sceneRenderingProgramShaderObjects
: Native.cpp
- scissorOff
: EGLPreserve.cpp
- scissorOn
: EGLPreserve.cpp
- screenHeight
: Native.cpp
- screenWidth
: Native.cpp
- secondThread
: ThreadSync.cpp
- secondThreadSyncObj
: ThreadSync.cpp
- seed
: update.cs
- sendCubeLocationVectorToUniform()
: Native.cpp
- setBlendEquation()
: Native.cpp
, Native.h
- setNextTextureImage()
: Native.cpp
, Native.h
- setTextureFiltering()
: MultisampledFBO.cpp
- setUniformValuesForSceneRenderingProgram()
: Native.cpp
- setup_graphics()
: Skybox.cpp
, AstcTextures.cpp
- setup_program()
: AstcTextures.cpp
- setUpAndUseProgramObject()
: Native.cpp
- setupCubesAndPlaneProgram()
: Native.cpp
- setupFBO()
: MultisampledFBO.cpp
, Native.cpp
- setupGeometryData()
: Native.cpp
- setupGraphics()
: AntiAlias.cpp
, Cube.cpp
, EGLPreserve.cpp
, ETCAtlasAlpha.cpp
, ETCCompressedAlpha.cpp
, ETCMipmap.cpp
, ETCUncompressedAlpha.cpp
, FrameBufferObject.cpp
, Native.cpp
, MultisampledFBO.cpp
, RotoZoom.cpp
, Template.cpp
, ThreadSync.cpp
, Triangle.cpp
, Native.cpp
- setupLightRepresentationProgram()
: Native.cpp
- setupProgram()
: Native.cpp
- setupPrograms()
: Native.cpp
- setupText()
: MultisampledFBO.cpp
- setupTextures()
: Native.cpp
- severities
: gl2ext.h
- severity
: gl2ext.h
- shader_count
: app.cpp
- shader_draw_particle
: app.cpp
- shader_opaque
: app.cpp
- SHADER_PATH
: main.cpp
- shader_plane
: app.cpp
- shader_prepass
: app.cpp
- shader_reorder
: sort.cpp
- shader_resolve
: sort.cpp
, app.cpp
- shader_scan
: sort.cpp
- shader_scan_first
: sort.cpp
- shader_scattering
: app.cpp
- shader_shadow_map
: app.cpp
- shader_spawn
: app.cpp
- shader_sphere
: app.cpp
- shader_thickness
: app.cpp
- shader_update
: app.cpp
- shadertype
: gl2ext.h
- shadow_map_fbo
: app.cpp
- shadow_map_height
: app.cpp
- shadow_map_tex
: app.cpp
- shadow_map_width
: app.cpp
- shadowMap
: Native.cpp
- shadowMapHeight
: Native.cpp
- shadowMapWidth
: Native.cpp
- sharedData
: scan.cs
, scan_first.cs
- SIDES_IN_A_CUBE
: tessellation.cpp
- signum()
: Common.h
- simpleCubeProgram
: Native.cpp
- simpleTriangleProgram
: Native.cpp
- Simplex3D_GetCornerVectors()
: update.cs
- SimplexPerlin3D_Deriv()
: update.cs
- sinc()
: Heightmap.cpp
- size
: gl2ext.h
- SIZE_X
: ocean.cpp
- SIZE_Z
: ocean.cpp
- sizeOfPlaneNormalsArray
: Native.cpp
- skybox_fragment_shader_source
: Skybox.h
- skybox_vertex_shader_source
: Skybox.h
- sleep()
: timer.h
- sleep_ms()
: timer.h
- smoke_color
: app.cpp
- smoke_shadow
: app.cpp
- smoothstep()
: matrix.h
- snoise()
: spawn.cs
, generate.cs
- solid_sphere
: AstcTextures.cpp
- solidTorus
: Native.cpp
- sort_axis
: app.cpp
- sort_bits()
: sort.cpp
- sort_free()
: sort.cpp
, sort.h
- sort_init()
: sort.cpp
, sort.h
- sort_particles()
: app.cpp
- sortCubePositions()
: Native.cpp
- sortedCubesPositions
: Native.cpp
- source
: gl2ext.h
- sourceBaseLevel
: gl2ext.h
- sourceLevelCount
: gl2ext.h
- sources
: gl2ext.h
- sourceTexture
: gl2ext.h
- sphere
: app.cpp
- Sphere()
: generate.cs
- sphere
: app.cpp
- sphere_indices
: AstcTextures.cpp
- sphere_indices_size
: AstcTextures.cpp
- SPHERE_INSTANCES
: scene.cpp
- SPHERE_INSTANCES_X
: scene.cpp
- SPHERE_INSTANCES_Y
: scene.cpp
- SPHERE_INSTANCES_Z
: scene.cpp
- SPHERE_LODS
: culling.hpp
- sphere_pos
: app.cpp
, generate.cs
- sphere_pos_target
: app.cpp
- sphere_position_varying_name
: Native.cpp
- sphere_radius
: generate.cs
- SPHERE_RADIUS
: scene.cpp
- SPHERE_VERT_PER_CIRC_LOD0
: scene.cpp
- SPHERE_VERT_PER_CIRC_LOD1
: scene.cpp
- SPHERE_VERT_PER_CIRC_LOD2
: scene.cpp
- SPHERE_VERT_PER_CIRC_LOD3
: scene.cpp
- sphereColorsBufferObjectId
: Native.cpp
- sphereCoordinatesBufferObjectId
: Native.cpp
- spherePingPositionAndVelocityBufferObjectId
: Native.cpp
- spherePongPositionAndVelocityBufferObjectId
: Native.cpp
- spherePos
: update.cs
- spherePositionsAndVelocitiesLength
: Native.cpp
- spheres
: physics.cs
- spheres_updater_frag_shader
: Native.cpp
- spheres_updater_frag_shader_id
: Native.cpp
- spheres_updater_program_id
: Native.cpp
- spheres_updater_sphere_positions_buffer_object_id
: Native.cpp
- spheres_updater_transform_feedback_object_id
: Native.cpp
- spheres_updater_uniform_time_id
: Native.cpp
- spheres_updater_uniform_time_name
: Native.cpp
- spheres_updater_vert_shader
: Native.cpp
- spheres_updater_vert_shader_id
: Native.cpp
- sphereTrianglesCoordinates
: Native.cpp
- sphereVertexColorLocation
: Native.cpp
- split_radices()
: glfft.cpp
- SPOT_LIGHT_ANGLE_IN_DEGREES
: ProjectedLights.h
- SPOT_LIGHT_CUBE_FRAGMENT_SHADER_FILE_NAME
: ShadowMapping.h
- SPOT_LIGHT_CUBE_VERTEX_SHADER_FILE_NAME
: ShadowMapping.h
- SPOT_LIGHT_TRANSLATION_RADIUS
: ProjectedLights.h
- spotLightProperties
: Native.cpp
- SQUARENESS_1
: Native.h
- SQUARENESS_2
: Native.h
- squareVertices
: Native.cpp
- src
: gl2ext.h
- srcAlpha
: gl2ext.h
- srcDepth
: gl2ext.h
- srcHeight
: gl2ext.h
- srcLevel
: gl2ext.h
- srcPath
: gl2ext.h
- srcRGB
: gl2ext.h
- srcTarget
: gl2ext.h
- srcWidth
: gl2ext.h
- srcX
: gl2ext.h
- srcX1
: gl2ext.h
- srcY
: gl2ext.h
- srcY0
: gl2ext.h
- srcY1
: gl2ext.h
- srcZ
: gl2ext.h
- stages
: gl2ext.h
- start
: gl2ext.h
- start_time
: timer.cpp
, main.cpp
, timer.cpp
- startOfText
: HDRImage.cpp
- startPosition
: Native.cpp
- startPositionAndVelocity
: Native.cpp
- startSegment
: gl2ext.h
- STB_IMAGE_IMPLEMENTATION
: loader.cpp
- stbi_convert_iphone_png_to_rgb()
: stb_image.h
- STBI_default
: stb_image.h
- stbi_failure_reason()
: stb_image.h
- STBI_grey
: stb_image.h
- STBI_grey_alpha
: stb_image.h
- stbi_hdr_to_ldr_gamma()
: stb_image.h
- stbi_hdr_to_ldr_scale()
: stb_image.h
- stbi_image_free()
: stb_image.h
- stbi_info()
: stb_image.h
- stbi_info_from_callbacks()
: stb_image.h
- stbi_info_from_file()
: stb_image.h
- stbi_info_from_memory()
: stb_image.h
- stbi_is_hdr()
: stb_image.h
- stbi_is_hdr_from_callbacks()
: stb_image.h
- stbi_is_hdr_from_file()
: stb_image.h
- stbi_is_hdr_from_memory()
: stb_image.h
- stbi_ldr_to_hdr_gamma()
: stb_image.h
- stbi_ldr_to_hdr_scale()
: stb_image.h
- stbi_load()
: stb_image.h
- stbi_load_from_callbacks()
: stb_image.h
- stbi_load_from_file()
: stb_image.h
- stbi_load_from_memory()
: stb_image.h
- stbi_loadf()
: stb_image.h
- stbi_loadf_from_callbacks()
: stb_image.h
- stbi_loadf_from_file()
: stb_image.h
- stbi_loadf_from_memory()
: stb_image.h
- STBI_rgb
: stb_image.h
- STBI_rgb_alpha
: stb_image.h
- stbi_set_unpremultiply_on_load()
: stb_image.h
- stbi_uc
: stb_image.h
- STBI_VERSION
: stb_image.h
- stbi_zlib_decode_buffer()
: stb_image.h
- stbi_zlib_decode_malloc()
: stb_image.h
- stbi_zlib_decode_malloc_guesssize()
: stb_image.h
- stbi_zlib_decode_malloc_guesssize_headerflag()
: stb_image.h
- stbi_zlib_decode_noheader_buffer()
: stb_image.h
- stbi_zlib_decode_noheader_malloc()
: stb_image.h
- STBIDEF
: stb_image.h
- stride
: gl2ext.h
- strideLength
: Native.cpp
- strings
: gl2ext.h
- strongerBlurObjects
: Native.cpp
- surface_height
: main.cpp
, ocean.cpp
, occlusion.cpp
- surface_width
: main.cpp
, occlusion.cpp
, ocean.cpp
- swapStripes
: ThreadSync.cpp